//==============================================================================
// maceman_Anim.txt
//==============================================================================

import halberdier_weapon_anim.txt
import Atlantis_Large_Shield_anim.txt

//==============================================================================
define Head
{
	SetSelector
	{
		TechLogic none/Medium Barracks/Heavy Barracks/Champion Barracks
		set hotspot
		{
			version
			{
				Visual Infantry C Halberdier Head Standard
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry C Halberdier Head Copper
				ReplaceTexture Infantry C Halberdier Head Standard/Infantry C Halberdier Head Copper
				//Visual Infantry G Hoplite Head Standard
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry C Halberdier Head Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry C Halberdier Head Iron
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		TechLogic none/Medium Barracks/Heavy Barracks/Champion Barracks
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite_idleA
				connect RightHand Weapon hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite_idleA
				ReplaceTexture Infantry G Hoplite Standard/Infantry C Halberdier Copper
				connect RightHand Weapon hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite_idleA
				ReplaceTexture Infantry G Hoplite Standard/Infantry C Halberdier Bronze
				connect RightHand Weapon hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite_idleA
				ReplaceTexture Infantry G Hoplite Standard/Infantry C Halberdier Iron
				connect RightHand Weapon hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		TechLogic none/Medium Barracks/Heavy Barracks/Champion Barracks
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					length .85
					tag FootstepLeft 0.60 true	
					tag FootstepRight 0.20 true	
//-- end auto generated section
				connect RightHand Weapon hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					length .85
					tag FootstepLeft 0.60 true	
					tag FootstepRight 0.20 true	
//-- end auto generated section
				ReplaceTexture Infantry G Hoplite Standard/Infantry C Halberdier Copper
				connect RightHand Weapon hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					length .85
					tag FootstepLeft 0.60 true	
					tag FootstepRight 0.20 true	
//-- end auto generated section
				ReplaceTexture Infantry G Hoplite Standard/Infantry C Halberdier Bronze
				connect RightHand Weapon hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					length .85
					tag FootstepLeft 0.60 true	
					tag FootstepRight 0.20 true	
//-- end auto generated section
				ReplaceTexture Infantry G Hoplite Standard/Infantry C Halberdier Iron
				connect RightHand Weapon hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}


//==============================================================================
anim Attack
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
			TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
			set hotspot
			{
				version
				{
					Visual Infantry C Halberdier_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.47 true	
						tag GenericSound 0.40 true	
						tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
					connect RightHand Weapon hotspot
					connect LeftForearm LargeAtlantisShield hotspot
					Connect TopOfHead Head hotspot
				}
				version
				{
					Visual Infantry G Hoplite_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.51 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Infantry G Hoplite Standard/Infantry C Halberdier Standard
					connect RightHand Weapon hotspot
					connect LeftForearm LargeAtlantisShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry C Halberdier_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.56 true	
						tag GenericSound 0.40 true	
						tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
					ReplaceTexture Infantry C Halberdier Standard/Infantry C Halberdier Copper
					connect RightHand Weapon hotspot
					connect LeftForearm LargeAtlantisShield hotspot
					Connect TopOfHead Head hotspot
				}
				version
				{
					Visual Infantry G Hoplite_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.51 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/Infantry C Halberdier Copper
					connect RightHand Weapon hotspot
					connect LeftForearm LargeAtlantisShield  hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry C Halberdier_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.56 true	
						tag GenericSound 0.40 true	
						tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
					ReplaceTexture Infantry C Halberdier Standard/Infantry C Halberdier Bronze
					connect RightHand Weapon hotspot
					connect LeftForearm LargeAtlantisShield hotspot
					Connect TopOfHead Head hotspot
				}
				version
				{
					Visual Infantry G Hoplite_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.51 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/Infantry C Halberdier Bronze
					connect RightHand Weapon hotspot
					connect LeftForearm LargeAtlantisShield  hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry C Halberdier_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.56 true	
						tag GenericSound 0.40 true	
						tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
					ReplaceTexture Infantry C Halberdier Standard/Infantry C Halberdier Iron
					connect RightHand Weapon hotspot
					connect LeftForearm LargeAtlantisShield hotspot
					Connect TopOfHead Head hotspot
				}
				version
				{
					Visual Infantry G Hoplite_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.51 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/Infantry C Halberdier Iron
					connect RightHand Weapon hotspot
					connect LeftForearm LargeAtlantisShield  hotspot
					Connect TopOfHead Head hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Hop_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.61 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				}
			}
		}
	}
}


//==============================================================================

anim Death
{
	SetSelector
	{
		TechLogic none/Medium Barracks/Heavy Barracks/Champion Barracks
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite_DeathA
				connect RightHand Weapon hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite_DeathA
				ReplaceTexture Infantry G Hoplite Standard/Infantry C Halberdier Copper
				connect RightHand Weapon hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite_DeathA
				ReplaceTexture Infantry G Hoplite Standard/Infantry C Halberdier Bronze
				connect RightHand Weapon hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite_DeathA
				ReplaceTexture Infantry G Hoplite Standard/Infantry C Halberdier Iron
				connect RightHand Weapon hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}


//==============================================================================
anim Bored
{
	SetSelector
	{
		TechLogic none/Medium Barracks/Heavy Barracks/Champion Barracks
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite_BoredA
				connect RightHand Weapon hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite_BoredA
				ReplaceTexture Infantry G Hoplite Standard/Infantry C Halberdier Copper
				connect RightHand Weapon hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite_BoredA
				ReplaceTexture Infantry G Hoplite Standard/Infantry C Halberdier Bronze
				connect RightHand Weapon hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite_BoredA
				ReplaceTexture Infantry G Hoplite Standard/Infantry C Halberdier Iron
				connect RightHand Weapon hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}

	}
}

//==============================================================================

anim Flail
{
	SetSelector
	{
		TechLogic none/Medium Barracks/Heavy Barracks/Champion Barracks
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite_FlailA
				connect RightHand Weapon hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite_FlailA
				ReplaceTexture Infantry G Hoplite Standard/Infantry C Halberdier Copper
				connect RightHand Weapon hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite_FlailA
				ReplaceTexture Infantry G Hoplite Standard/Infantry C Halberdier Bronze
				connect RightHand Weapon hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite_FlailA
				ReplaceTexture Infantry G Hoplite Standard/Infantry C Halberdier Iron
				connect RightHand Weapon hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}
